HollowRun
Devlog
- September 18, 2026 by João Gui1#game design, #balancing, #progression, #incremental, #roguelite, #unity, #solo dev, #idleHollowRun is endless. Two days before I published it, I found out it wasn't. I played a full run to measure it properly: constellation bought out completely, level 40, roughly half of each of the thre... Continue reading

