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HollowRun

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Devlog

  • Update 1.1: your biome is saved, and the ending finally rests
    September 18, 2026 by João Gui
    2
    #update, #patch, #unity, #roguelite, #incremental, #idle
    Since launch, a few players have pointed out the same problems, including E5Burrito, who played all the way through both endings and left a detailed comment, and the people who helped me playtest Holl... Continue reading
  • The wall at biome 13
    September 18, 2026 by João Gui
    1
    #game design, #balancing, #progression, #incremental, #roguelite, #unity, #solo dev, #idle
    HollowRun is endless. Two days before I published it, I found out it wasn't. I played a full run to measure it properly: constellation bought out completely, level 40, roughly half of each of the thre... Continue reading
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